Blessed Springs → Three Rivers → Crossroads Market → Orpiment Quarries → Monastery of Waters → Pilgrim's Rest → Traders' Haven
This circuit takes approximately 40-50 days in good weather, following established trade routes that connect thermal spring settlements. Each location provides specific resources: pigments, healing herbs, or sanctuary.
Northern Reach → Three Rivers → Crossroads Market → Blessed Springs
His route follows Diana's but in reverse, using his network of informants and "frozen watchers" to track their previous presence. He arrives days or hours after they depart, systematically closing the distance.
Location: Northern stronghold built around ancient thermal vents, now corrupted by ice-magic
Distance to Blessed Springs: 8-10 days hard riding in good weather
Strategic Position: Controls northern trade routes and commands view of the steppes
Notable Features: The great house where Diana was born, now seat of The Winter Lord's power. Thermal springs run cold, transformed by his presence into sources of unnatural ice.
Sorrowful Lake: Freezes solid in deepest winter, passable on foot/horse. Site of the Hermitage of St. Basil.
Thermal Valleys: Protected zones where settlements cluster around geothermal vents. Warmer microclimates allow limited agriculture.
The Edge of the World: Southern boundaries where maps fail. Here live the Stepnye Volki shamans and where ghost orchids bloom during spring floods.
Settlement to Settlement: 3-7 days by foot/horseback
Emergency Shelter: Ancient standing stones and shepherd's huts dot the landscape every 10-15 miles
Seasonal Variation: Some routes become impassable during deep winter; spring floods alter river crossings